DikuMUD / MUD Codebase
Envy E22s Win32 Source Port - Historical Package
Historical Envy E22s Win32 Source Port package with source and binary artifacts. Original notices and package contents are retained.
Resources for World Builders
Codebases, worlds, and the tools to make them your own.
DikuMUD / MUD Codebase
Historical Envy E22s Win32 Source Port package with source and binary artifacts. Original notices and package contents are retained.
DikuMUD / MUD Codebase
Historical Ultra Envy 0.87 Win32 package with legacy binaries. Original notices and package contents are retained.
DikuMUD / MUD Codebase
Historical Ultra Envy 0.87j Windows package with source and binary artifacts. Original notices and package contents are retained.
DikuMUD / MUD Codebase
Historical Ultra Envy 0.82 Win32 package with legacy binaries. Original notices and package contents are retained.
DikuMUD / MUD Codebase
Historical Magma 1.00 package with source files. Original notices and package contents are retained.
DikuMUD / MUD Tools
Historical Windows editor package labeled MZFE2, containing a legacy executable and one accompanying file. Exact author, supported formats and version require confirmation.
DikuMUD / MUD Codebase
Historical Mythran 3.1.11 DOS Executable package with legacy binaries. Original notices and package contents are retained.
DikuMUD / MUD Codebase
Historical MOM Envy package with source and binary artifacts. Original notices and package contents are retained.
ROM / MUD Codebase
Historical Wurm ROM-derived C codebase with world data and release-specific game changes. Original documentation, runtime data and build artifacts are retained.
ROM / MUD Codebase
Historical Wurm ROM-derived C codebase with world data and release-specific game changes. Original documentation, runtime data and build artifacts are retained.
ROM / MUD Codebase
Historical Wurm ROM-derived C codebase with world data and release-specific game changes. Original documentation, runtime data and build artifacts are retained.
ROM / MUD Codebase
Historical Wurm ROM-derived C codebase with world data and release-specific game changes. Original documentation, runtime data and build artifacts are retained.