BYOND Hosting

Your BYOND world, managed from one place.

Upload your source or a private compiled .dmb, control DreamDaemon from the browser, and share a tested player connection without managing a Linux shell. Mudhaven handles the hosting layer while you stay in charge of the game.

  • No SSH or Linux shell required
  • Source upload is optional
  • Public port testing is built in
01

Upload your way

Send source, assets, zip archives, SQL files, or only a private compiled .dmb when you do not want to share source.

02

Operate in the browser

Compile, start, stop, restart, inspect logs, watch CPU and memory, and test the public player port.

03

Recover with confidence

Create up to 2 portal snapshots, restore a previous project state, and download backups for off-server safekeeping.

The platform

What Mudhaven Provides

01
Owner portal

A private project console for files, folders, uploads, build settings, runtime controls, logs, backups, and status.

02
Supervised runtime

A managed DreamDaemon process with assigned port, health visibility, resource limits, and failure recovery.

03
Protected workspace

Validated uploads, archive safeguards, storage quotas, approved runtime flags, and isolated project paths.

04
Optional services

A staff-provisioned MySQL database for the game and a separately reviewed static HTML/CSS/JS website.

Your game

What You Manage

01
Game files

Provide a working .dme project or compiled .dmb plus every map, icon, sound, resource, configuration, and data file it needs.

02
Build configuration

Choose the Main .dme when compiling source and configure only the DreamDaemon options your game actually needs.

03
Updates and testing

Upload changes, compile when required, restart deliberately, read logs, and run Test Port before sending players the link.

04
Recovery planning

Create snapshots before risky changes and keep important source, saves, and downloadable backups somewhere outside Mudhaven.

Standard hosting

Included Capacity

Upload max
50 MB
Project storage
250 MB
File quota
500 files
Backups
2 snapshots
Backup storage
500 MB
Runtime memory
512 MB
CPU quota
50%

Staff can assign account-specific limits when a project has a demonstrated need and capacity is available.

Request to launch

How It Works

  1. 1

    Verify your Mudhaven account and submit the BYOND hosting request.

  2. 2

    Staff approves the request, assigns a port, and opens your project console.

  3. 3

    Upload source files or a compiled .dmb with any required maps, icons, sounds, and data files.

  4. 4

    Compile if needed, start DreamDaemon, run Test Port, then share the byond:// connection target.

Before you apply

Bring the project. The portal handles the server work.

You can apply with source or plan to upload only a compiled .dmb after approval.

  • A verified Mudhaven account and a project name.
  • Either source files with a Main .dme or a compiled .dmb.
  • Any required .dmi, .rsc, map, save, sound, config, or SQL files.
  • Optional MySQL username/database name if your game needs a database.
  • Optional website subdomain if you want a game site.
  • Verified account and staff approval before a project is provisioned.
  • Supervised runtime with automatic failure recovery.
  • Standard CPU and memory caps that protect every hosted world.
  • File type, archive entry, storage, and backup safeguards.

Ready to bring your BYOND world online?

Submit a verified request and staff will review the project, optional services, and available hosting capacity.

Request BYOND Hosting