DikuMUD / MUD Snippet
Merc and Envy Multiple Bulletin Boards - Erwin Version 1
The historical first version of Erwin Andreasen’s multiple-board note system, with C source, login-state changes and help text.
Resources for World Builders
Codebases, worlds, and the tools to make them your own.
DikuMUD / MUD Snippet
The historical first version of Erwin Andreasen’s multiple-board note system, with C source, login-state changes and help text.
DikuMUD / MUD Snippet
Historical room-based reset editing commands for Merc-derived games, with source, integration instructions and builder help.
DikuMUD / MUD Areas & Worlds
A historical collection of 43 Merc-format areas with contributor notes, including AnonyMUD worlds and adaptations of fictional settings.
DikuMUD / MUD Snippet
Rip’s historical SillyMUD tracking and pathfinding port for Merc 2.1, including hash support, headers and integration notes.
DikuMUD / MUD Snippet
Historical file-backed class skill and spell levels for Merc and Envy-derived games, with a staff command for assigning levels.
DikuMUD / MUD Snippet
Historical dynamic string-buffer routines by Erwin Andreasen for Merc / ROM, with both unchanged collection archives, integration notes and the original License.
ROM / MUD Snippet
Rahl’s historical builder utility exports mobile and object statistics to files for balancing and analysis in ROM-derived games.
ROM / MUD Snippet
Historical clan-management functions for EmberMUD 0.17-era games, including acceptance and petition-related integration with Erwin’s board system.
ROM / MUD Snippet
Rahl’s historical changes command reads a separate change-log text file without rebooting and provides paged output using Erwin’s dynamic-buffer support.
ROM / MUD Snippet
A historical ROM lore command by Rahl, using identify-related code to provide limited information about objects through a world-wide lookup.
ROM / MUD Snippet
Ryan Addams / Vassago’s historical automated quest code for ROM-derived games, supplied as its original C source with embedded licenses and integration requirements.
DikuMUD / MUD Snippet
Historical reset-editing code and documentation, including standard and ILAB-specific variants and command help for Merc-derived games.