DikuMUD / MUD Codebase
Copper III - Experimental DikuMUD Source Snapshot
Experimental Copper III source for historical study. The author's README explicitly states that it does not compile as supplied and omits parts of the implementation.
Resources for World Builders
Codebases, worlds, and the tools to make them your own.
DikuMUD / MUD Codebase
Experimental Copper III source for historical study. The author's README explicitly states that it does not compile as supplied and omits parts of the implementation.
DikuMUD / MUD Codebase
Copper II source, builder documentation, scripts, and companion world library, with configurable gameplay features and historical installation notes.
DikuMUD / MUD Codebase
Early Copper MUD source and companion world library, preserved as historical DikuMUD material. Requires security, compatibility, and licensing review before use.
CircleMUD / MUD Areas & Worlds
Historical Wasteland world data with concise room descriptions, staged privately on-site pending licensing approval.
CircleMUD / MUD Areas & Worlds
Gzip-compressed wooded-area world file from CircleMUD's archive. World data only, not a complete MUD or full area package.
CircleMUD / MUD Areas & Worlds
Newbie starting town intended as a Midgaard alternative, with guilds, shops, a bank, post office and supporting special procedures.
CircleMUD / MUD Areas & Worlds
Science-fiction station area for CircleMUD 3.0, with dangerous encounters, restricted-magic rooms and a shuttle connection point.
CircleMUD / MUD Areas & Worlds
Southern Desert area with 67 rooms, 13 mobile types and 10 objects, originally designed for a 60-level CircleMUD 3.00 game.
CircleMUD / MUD Areas & Worlds
Historical Rome area with approximately 70 rooms, 35 mobiles and 30 objects, plus special procedures and integration documentation.
CircleMUD / MUD Areas & Worlds
Ocean-themed historical area by Questor, companion to Vice Island. Privately staged archive with important completeness and licensing caveats.
CircleMUD / MUD Areas & Worlds
Tazmania's adaptation of CircleMUD god rooms, adding board, inn, post-office and immortal meeting spaces.
CircleMUD / MUD Areas & Worlds
Historical New Sparta city contribution, with zone 210 mobile, object, shop, world and reset files.