DikuMUD / MUD Snippet
Merc Envy Copyover - Erwin Version 1
Historical hot-reboot implementation by Erwin S. Andreasen using preserved player descriptors.
Resources for World Builders
Codebases, worlds, and the tools to make them your own.
DikuMUD / MUD Snippet
Historical hot-reboot implementation by Erwin S. Andreasen using preserved player descriptors.
DikuMUD / MUD Snippet
Multiple-item shop purchases by Erwin S. Andreasen for Merc 2.2 and ROM 2.3.
DikuMUD / MUD Snippet
Automated auction channel and bidding routines by Erwin S. Andreasen for Merc 2.2.
DikuMUD / MUD Snippet
Historical hunting and pathfinding integration for Merc 2.2, consolidated by Turtle from Rip’s SillyMUD tracking port.
DikuMUD / MUD Snippet
Version 3 of Erwin Andreasen’s online social editor for Merc and Envy, preserved in its original TGZ and ZIP distributions.
DikuMUD / MUD Snippet
The historical first version of Erwin Andreasen’s multiple-board note system, with C source, login-state changes and help text.
DikuMUD / MUD Snippet
Historical room-based reset editing commands for Merc-derived games, with source, integration instructions and builder help.
DikuMUD / MUD Areas & Worlds
A historical collection of 43 Merc-format areas with contributor notes, including AnonyMUD worlds and adaptations of fictional settings.
DikuMUD / MUD Snippet
Rip’s historical SillyMUD tracking and pathfinding port for Merc 2.1, including hash support, headers and integration notes.
DikuMUD / MUD Snippet
Historical file-backed class skill and spell levels for Merc and Envy-derived games, with a staff command for assigning levels.
DikuMUD / MUD Snippet
Historical dynamic string-buffer routines for Merc-derived games, with buffer allocation, concatenation and formatted-output integration notes.
ROM / MUD Snippet
Rahl’s historical builder utility exports mobile and object statistics to files for balancing and analysis in ROM-derived games.