DikuMUD / MUD Snippet
Merc and Envy Online Social Editor - Erwin Version 3
Version 3 of Erwin Andreasen’s online social editor for Merc and Envy, preserved in its original TGZ and ZIP distributions.
Resources for World Builders
Codebases, worlds, and the tools to make them your own.
DikuMUD / MUD Snippet
Version 3 of Erwin Andreasen’s online social editor for Merc and Envy, preserved in its original TGZ and ZIP distributions.
DikuMUD / MUD Snippet
The historical first version of Erwin Andreasen’s multiple-board note system, with C source, login-state changes and help text.
DikuMUD / MUD Snippet
Historical room-based reset editing commands for Merc-derived games, with source, integration instructions and builder help.
DikuMUD / MUD Snippet
Rip’s historical SillyMUD tracking and pathfinding port for Merc 2.1, including hash support, headers and integration notes.
DikuMUD / MUD Snippet
Historical file-backed class skill and spell levels for Merc and Envy-derived games, with a staff command for assigning levels.
DikuMUD / MUD Snippet
Historical dynamic string-buffer routines for Merc-derived games, with buffer allocation, concatenation and formatted-output integration notes.
ROM / MUD Snippet
Rahl’s historical builder utility exports mobile and object statistics to files for balancing and analysis in ROM-derived games.
ROM / MUD Snippet
Historical clan-management functions for EmberMUD 0.17-era games, including acceptance and petition-related integration with Erwin’s board system.
ROM / MUD Snippet
Rahl’s historical changes command reads a separate change-log text file without rebooting and provides paged output using Erwin’s dynamic-buffer support.
ROM / MUD Snippet
A historical ROM lore command by Rahl, using identify-related code to provide limited information about objects through a world-wide lookup.
ROM / MUD Snippet
Ryan Addams / Vassago’s historical automated quest code for ROM-derived games, supplied as its original C source with embedded licenses and integration requirements.
DikuMUD / MUD Snippet
Historical reset-editing code and documentation, including standard and ILAB-specific variants and command help for Merc-derived games.