
Please read "Aristotle's Poetics" --one of the finest books on dramatic arts

Basic game concepts:

Immortal

One who cannot die, who has been given special features and qualities beyond that of a
standard player; there are different levels of immortals, including but not limited to
the following:  Hero, Immortal, Diety, God/Goddess, Supreme.

There are roles which immortals play, these roles have specific functionality in the
game and define their active participation in creation, being: Scripter (Writer),
Builder (Editor), Director and Producer (Administrative).

Player

A human being, controlling an actor-like object, which interacts with and readily responds
to the various other types of objects in some way, may die, speak, advance in levels, etc.


Script

A set of actions which, when performed, automate a sequence of events that have some
conclusion, whether this be informative, or somehow change qualities and aspects of an
actor, player, scene or exit.

Actor

A semi-autonomous or autonomous creature that responds to user commands, can die,
produces a corpse and is active.  It may speak, move about, enter into combat,
die or kill, gain experience, possesses player-like qualities.

Prop

A semi-autonomous but passive thing that responds to user commands.  While it may have
active qualities, it cannot die, but can be destroyed (purged).  On the average,
props do not have very many active qualities, but do have an inherent function (such
as being that of a weapon, armor, clothing, food, key, etc).

Scene

A location, sometimes active, often enclosed or not-enclosed, which performs the function
of being a place for containing objects and props, and is considered a backdrop, passive,
though it may be active, such as a vehicle, the inside of a gigantic mouth, a hilltop,
or something more conceptual.

Exit

A link between two scenes which provides a transition, which may be blocked or locked,
perform the function of a window, may be secret or concealed in some way, may be opened
or closed by a script.

Zone

Really a "set" -- but actually, a collection of scenes, props, scripts, exits and actors.
Using Dikumud][ terminology here.
