This is the README file for the Dystopia 1.0.15 codebase.

At the release of Dystopia 1.0.15 the following problems where know :

** You will notice (if you read the code), that some types of attacks vs
   mobs CANNOT do more than the victims hp-1 damage, this is done to
   prevent fightlag (char_list get's messed up a bit during that round
   of combat, preventing the rest of the chars in char_list to get a round
   of combat). DO NOT change this, unless you know what you are doing, and
   made a little helper in violence_update().

** The code has been tested on Redhat linux 6.1 and Slackware 5.3, and compiles
   without any errors on these platforms (kernel 2.0.34 and 2.2.14).
   I do in no way promise that this code will compile, but I have never had
   any problems with it, on any of the machines I have compiled it on.
   ** Do not use gcc 2.96 as your compiler **

In the 1.0.15 release, these are some of the things you should be aware of :

** Train all, for hp, move and mana CAN bypass the statcap, this is NOT a bug,
   but if don't want it to be like this, feel free to change the loop in act_move.c
   to reflect this. We kept it like this in Dystopia to rewars the players that
   took the risk of wandering around with 1.000.000.000+ exp (you loose half
   when you get capped), With a 100K statcap a player could get as far as
   120K with a good train.

** Clanlist and Showkingdesc only shows kingdoms that aren't named <null>, so
   inactive kingdoms can be removed from these lists by using clanset.

Regards

Jobo (jobo@daimi.au.dk)

The dystopia code now has a homepage,
you can locate updates and bugfixes at :

http://www.daimi.au.dk/~jobo/dystopia/
