DOCTYPE html> Aragond: The Chronicles

~ Intro ~

"I have crossed boundless oceans and peered into dying suns. From the roiling shores of Denurnien to the hellpits of Dis, but I shall venture further for I know my journey is not complete." - Callixste the explorer

     Discover the ever-expanding world of Aragond, and venture through its myriad of original planes, playing as a fearsome fighter crushing his enemies under his might, or a sly thief always on the prowl for purses to pillage. As a long-running old-school MUD, we are focused on delivering the best experience for pvp and pve players alike, with features rewarding exploration, trade, and roleplay as well as deep and strategic combat.

Special Thanks Goes To: Weiland, Anax, Ponnet, Nestor, Krilantis, Zargo, Rowena, Sasdin, Vazbol, and many other playtesters and builders who have come and gone over the years.

~ Information ~

Category Brief Description
Codebase ROM 2.4b6, grown to nearly triple the original code.
Genre Medieval Fantasy / High Magic
Influences Advanced Dungeons and Dragons, H.P. Lovecraft, Magic: the Gathering
World / Areas Completely original, ever expanding world with multiple planes to explore.
Connection Info, port 9000

~ Maps ~

~ Lore ~

God/Deity Domain Brief Description
Andora Nature Andora is the goddess of nature, having reign over the planet itself. Her anger is swift, but her love and devotion sincere and soft. Many of her followers tend to be druids and rangers.
Aziel Discipline Aziel represents everything that is the embodiment of discipline. He is a wise, fair, and just god, and attracts many clerics and monks as his followers. It is, however, not unknown for druids, rangers, and paladins to be found in his congregation.
Daij Darkness Daij is an evil god whose domain of control lies in darkness and deceit. His only purpose is dealing death, evil, and spreading illness and disease in the world. His timeless opponent is Lirannon.
Jopha Luck/Fortune Jopha is the god of luck and fortune. He is followed mostly by bards and thieves, though most any class can be found in tow. Jopha was a bard before his ascension to godhood, and there are many legendary stories that he published before attaining immortality. Jopha can be followed by an adventurer of any alignment, but paladins and druids are restricted from his faith.
Lirannon Light Lirannon is the god of all that is good within the world, and many of his followers are inherently clerics and paladins. Lirannon is in a constant struggle with Daij.
Maelik Combat/Honor Maelik is a bloodthirsty god who's followers appease him through the constant strife of battle and bloodshed. A very egotistical god, Maelik requires honor from all of his followers, who tend to be Fighters, Monks, or Battle Clerics.
Nefyr Chaos Nefyr is the god of Chaos, and reigns supreme on causing trouble. Many lost souls wander towards the light of Nefyr, only to be smited down by the god in order to preserve chaotic order.
Nelenwe Balance Nelenwe is the god of true neutrality, apathy, and ambiguity. Balance of karma, good and light, and justice are the alma mater of this deity, who primarily attracts Thieves, Bards, Rangers, and Wizards.
Omari Magic Omari is the all encompassing god of magic throughout the land. He is known to be quite reclusive, but some have reported communing with him in dire times of trouble. His followers tend to be exclusively wizards, although some clerics and even bards have been found in the midst of his gatherings.

~ Features ~

Feature Brief Description
Dozens of Ways to Progress Gaining experience is not just done by killing monsters. You can do so by more than a dozen other ways such as exploring, improving skills, and learning new languages.
Multi Classing Choose a secondary class to benefit from a wider skillset, or gain the ability to cast spells.
Sub Classing Remain your main class, but specialize in a particular area of it, opening up more abilities.
Removal of "Skill/Spell Groups" Each skill/spell is learned individually, give freedom and flexibility of character builds.
Learning Spells From Scrolls Spellcasters can learn spells from scrolls, giving them flexibility of character builds.
Advanced Object Interaction Push, pull, or pry objects. Break them down into their root material for crafting, enhance with magic, and more. Dropping glass can break it, buoyant objects float in water, attach pieces of objects together, and more.
Interactive Environment Walking leaves tracks in the snow/mud, dig up a treasure chest or plant a seed and watch it grow (don't forget to water it!), chop down a tree and use the materials to make something with.
Climate Based Weather Each area has weather systems based on a climate setting, giving a greater immersive feeling.
Different planes and time travel Beyond Aragond (the material plane), travel to many other planes of existence, or time travel through one of our time-shifted areas.

~ News / Announcements ~

Date Type Brief Description
02/10/2021 NEW CODE Players now receive a daily login bonus, which progresses through three levels, over ten day periods per level. The first level grants gold, the second fish points, and the third grants quest points. Enjoy!
02/09/2021 NEW AREA Added in the wetlands, located at the eastern edge of the Mogsha Woods, these paddy fields have been invaded by fearsome bugbears. The savagery of these monsters might, however, be hiding something more sinister...

~ Upcoming Releases ~

Estimated Date Type Brief Description
April NEW AREA The new, improved, 9 layers of hell, full of quests, interesting mobiles, and tons of unique content.
April NEW AREA Denurnien, a mysterious city on the edge of everything...

~ Changelog ~

View all code changes made per year:



~ Screenshots ~

~ Downloads ~

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